Small Town: Mäpt Īv-njiptäp

Mäpt Īv-njiptäp

Mäpt Īv-njiptäp
Example Gnollish architecture.
StateConfederation of Goblin Tribes
ProvenceDediimu Region
RegionWöd Basklo Brushlands
Founded1292
Community LeaderHigh Chief Mlelelê vyim Mɑnkfilf
Area3 km2 (1 mi2)
Average Yearly Temp14°C (57°F)
Average Elevation2028 m (6653 ft)
Average Yearly Precipitation279 cm/y (109 in/y)
Population815
Population Density271 people per km2 (815 people per mi2)
Town AuraAbjuration
Naming
Native nameMäpt Īv-njiptäp
Pronunciation/ʤiv/ /njipˈtɑp/
Direct Translation[fresh] [hangover]
Translation[Not Yet Translated]

Mäpt Īv-njiptäp (/ʤiv/ /njipˈtɑp/ [fresh] [hangover]) is a subtropical Small Town located in the Dediimu Region of the Confederation of Goblin Tribes.

The name Mäpt Īv-njiptäp is derived from the Gnollish language, as Mäpt Īv-njiptäp was founded by Vetnorh vyim Yuvnofilf, who was culturaly Gnollish.

Climate

Mäpt Īv-njiptäp has a yearly average temperature of 14°C (57°F), with its average temperature during the summer being a warm 27°C (80°F) and its average temperature during the winter being a cold 1°C (33°F). Mäpt Īv-njiptäp receives an average of 279 cm/y (109 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Mäpt Īv-njiptäp covers an area of nearly 3 km2 (1 mi2), and an average elevation of 2028 m (6653 ft) above sea level.

Overview

Mäpt Īv-njiptäp was founded durring the late 14th century in fall of the year 1292, by Vetnorh vyim Yuvnofilf. The establishment of the new community went well, with no major obsticles durring construction.

Mäpt Īv-njiptäp was built using the conventions of Gnollish durring the late 14th century. Naturaly, all settlmentss have their own look to them, and Mäpt Īv-njiptäp is no diffrent. The town's buildings feature delicute timber framework hidden behind layer upon layer of finly ground plaster bleached to an almost glossy white sheen, with green clay tiled roofs and decorative brass-leafed trim. Even the smallest, poorest looking structures appear to be expencive thanks to the extreem elegence of the organic shapes and paterns going into their lofty, spire-y, vagly gothic designs. The more well off folks live in identicle homes, save for even shiner trim and a more whimsical appearance to their structures flowing forms.

Mäpt Īv-njiptäp is buildings have been located at convienant points along the rivers Mäpt Īv-njiptäp was built upon. Navigating the town is therefore a little chalanging as the distance between buildings verris greatly and the restrictive carved bedrock streets flow where they are able to be made rather than folowing the most convienant paths. The town resides behind a palisade wall complete with battlments, a moat, and timber gatehouses with drawbridges. Mäpt Īv-njiptäp's robustly designed timber walls has sufferd soem light damage, reducing its function a little in some spots, but could almsot certainly preform as expected... Though some of the worse spots could lead to the loss of defenders lives if attackers identified the weaknesses ahead of time.

Right off the bat Mäpt Īv-njiptäp hits you in the face with its success. Everyone, even the peasants, are dressed in well made clothing. Every tool and implement you can see is finely made, and people will boast to you as obvious strangers of the wonders which can be found in their markets. More interestingly is a total lack of beggars, and plenty of new buildings are going up even as you speak. Somehow this town has come into quite a lot of wealth, and recently from the looks of things. The influx of wealth has brought with it an influx of relaxation. Everywhere you look people are enjoying their prosperity in a slow, casual, and deliberate manner. There’s no rush for anything anywhere you look.

Civic Infrastructure

Mäpt Īv-njiptäp has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Mäpt Īv-njiptäp has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Mäpt Īv-njiptäp has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Mäpt Īv-njiptäp has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Mäpt Īv-njiptäp has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Mäpt Īv-njiptäp's public wards, blessings, and other arcane systems.

Mäpt Īv-njiptäp has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Mäpt Īv-njiptäp has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

Mäpt Īv-njiptäp's bank was built using a different architectural style from the rest of the town. The style used is best known for its striking sculptural forms and often dazzling ornamental detail that characterizes the buildings general shape. The radiant colors, rich patterns, and symmetrical silhouettes employed by this style were backed up by rich decorative features including gardens, courtyards, extruded arches, domes, pointed domes, vaulted ceilings, elaborate painted and inlaid designs, and decorative sculptures.

Due to the actions of local Kami, autumn is recurring in Mäpt Īv-njiptäp.

The Lurker in Light near Mäpt Īv-njiptäp are known to be a mutant strain of the creature.

Mäpt Īv-njiptäp's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves bloodletting to channel Necromancy energies of tier 3 via guttural bellowing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 1
  • Farmers: 2
  • Farm Laborer: 8
  • Hunters: 2
  • Milk Maids: 2
  • Ranchers: 1
  • Ranch Hands: 2
  • Shepherds: 2
    • Farmland: 3284 m2
    • Cattle and Similar Creatures: 203
    • Poultry: 2445
    • Swine: 163
    • Sheep: 8
    • Goats: 1
    • Horses, Mounts, and Beasts of Burden: 81

Craftsmen

  • Arms and Toolmakers: 1
  • Blacksmiths: 1
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 1
  • Candlemakers: 3
  • Carpenters: 2
  • Clothmakers: 2
  • Coopers: 2
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Fabricworkers: 1
  • Farrier: 5
  • Glassworkers: 2
  • Gunsmiths: 1
  • Hatters: 1
  • Leatherwrights: 2
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 1
  • Saddlers: 1
  • Scabbardmakers: 1
  • Soap and Tallow Workers: 2
  • Tailors: 4
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 2

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 1
  • Chandlers: 2
  • Chicken Butchers: 2
  • Fine Clothiers: 2
  • Fishmongers: 1
  • Potion Sellers: 1
  • Resellers: 3
  • Spice Merchants: 1
  • Wine-sellers: 1
  • Wheelwright: 1

Service workers

  • Bakers: 4
  • Barbers: 4
  • Coachmen: 1
  • Cooks: 3
  • Doctors: 1
  • Gamekeepers: 1
  • Hairdressers: 2
  • Healers: 2
  • Housekeepers: 2
  • Housemaids: 4
  • House Stewards: 2
  • Laundry maids: 1
  • Maidservants: 2
  • Nursery Maids: 1
  • Pastrycooks: 3
  • Restaurateur: 3
  • Tavern Keepers: 3

Specialized Laborer

  • Ashworkers: 1
  • Coal Heavers: 1
  • In-Town Couriers: 1
  • Long Haul Couriers: 1
  • Dockyard Workers: 1
  • Leech Collectors: 2
  • Millers: 1
  • Miners: 1
  • Oilmen and Polishers: 1
  • Postmen: 1
  • Pure Finder: 1
  • Skinners: 2
  • Tosher: 1
  • Warehousemen: 2
  • Watercarriers: 1
  • Watermen, Bargemen, etc.: 2

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 1
  • Educators: 2
  • Engineers: 1

Civil Servants

  • Bankers: 1
  • Civil Clerks: 1
  • Exorcist: 1
  • Kami Clerk: 1
  • Landlords: 1
  • Lawyers: 1
  • Legend Keepers: 1
  • Militia Officers: 4
  • Monks, Monastic: 2
  • Monks, Civic: 2
  • Historian, Oral: 1
  • Policemen, Sheriffs, etc.: 1
  • Priests: 3
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 1
  • Storytellers: 3
  • Military Officers: 2

Cottage Industries

  • Brewers: 2
  • Comfort Services: 3
  • Jaminators: 2
  • Needleworkers: 3
  • Potters: 1
  • Preserve Makers: 2
  • Quilters: 1
  • Seamsters: 4
  • Spinners: 2
  • Weaver: 2

Artists

  • Bards: 1
  • Musicians: 2
  • Wood Carvers: 2
  • Writers: 2

Produce Industries

  • Butter Churners: 2
  • Canners: 2
  • Cheesmakers: 2
  • Millers: 1
  • Picklers: 1
  • Smokers: 1
  • Tobacconists: 1
  • Tallowmakers: 1

216 of Mäpt Īv-njiptäp's population work within a Foundational Occupation.

542 of Mäpt Īv-njiptäp's population do not work in a formal occupation, but do contribute to the local economy. 57 (7%) are noncontributers.

Points of Interest

Mäpt Īv-njiptäp has access to some sort of functioning ancient infrastructure, whether it's an array of wall-mounted arcane energy projectors, running water, moving roadways, community-wide climate control, or some other inherited luxury. This infrastructure may be the result of a still-functional Working, or it could be the product of some venerable occult engine that's still operational, or it may be the fruit of the labors of some specially-designed organism or Blighted populace.

POI

History

The the a large bag of Invocation, an a large bag imbued with potent amounts of Invocation energies was created in Mäpt Īv-njiptäp by in time immemorial, reportedly some time during the late 2nd century.

History